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Humans of Gaming Podcast

Sep 26, 2018

Stu Maxwell, the lead VFX artist at The Coalition joins Drew and Chris this week to talk about his personal game, Shape of the World. “Why must first person games be shooters?” and other questions are tackled by the group as they discuss the emerging areas of the video game industry and how fine art needs to meet...


Sep 19, 2018

Nicholas Kole, freelance artist extraordinaire, joined Drew and Chris to talk about his latest work on The Wingfeather Saga and Spyro: The Reignited Trilogy. The trio talk about Nichola's prior work on Kingdoms of Amalur, his desire to redraw VeggieTales Bob the Tomato as a black mage from Final Fantasy, and how Chris...


Sep 12, 2018

Scott Rodgers of Pantone joins Drew and Chris this week. Scott has worked for over 25 years in AAA game development with credits dating back to the 16-bit era to the original God of War, writing the book "Level Up: The Guide to Great Video Game Design", and now is in the business of making board games. The trio talk...


Sep 5, 2018

Ben Esposito, developer of Donut County, joins Drew this week to talk a bit about the first game about a hole in the ground. Ben also has credits on titles such as, What Remains of Edith Finch and The Unfinished Swan. The conversation turns to Ben's Jewish heritage and upbringing and the urge to question what you are...